Technical Artist
Remote
other online games
Requisites
- Knowledge of various industry-standard DCC software packages, including Blender, Houdini, Photoshop, Substance Suite, etc.
- Knowledge of real-time rendering techniques and PBR material workflows.
- Experience working with Unreal Engine 4 and the Blueprints and Material graph.
- Good grasp on Level Design both linear and Open World
- Experience identifying and driving performance goals and optimizations for open-world development on consoles and PCs
- Experience rigging and skinning characters.
- A portfolio that demonstrates the key areas listed above, with examples.
- Fluency in English
Responsabilities
- Refine pipelines with tools and scripts to improve efficiency.
- Work with other team members to ensure efficient art pipelines and optimized games
- Recommend and implement ways to improve visual quality.
- Develop and maintain game assets
- Collaborate with team members to develop various gameplay systems.
- Collaborate with animators and designers to implement game play features.
Additional duties
- Assist in content creation for game development
- Assist in Quality Control of products